Tuesday 10 May 2011

Live Action & CG 3 - In Depth Compositing - Project Files - deb


Live Action & CG 3 - In Depth Compositing - Project Files
eLearning | 904.00 MB

In this DVD, Instructor Matt Skonicki takes you through the entire process of compositing 2 HD Shots with 3D integration. The best part of this tutorial is it uses Autodesk Composite for compositing which ships free with Autodesk Maya 2011. Matt starts off by taking you On Location to demonstrate the capturing of the raw plate and HDRI images. From there he goes through creating the final HDRI image in Photoshop. The next chapters include detailed tracking in SynthEyes, setting up the scene in Maya, creating masks in After Effects, Animation of the 3D objects in Maya, adding particle effects, lighting, and render layers. Last, Matt composites the final scenes in Autodesk Composite. This tutorial is perfect for those who want an "Out of the Box" comprehensive tutorial on compositing 3D into your own camera footage primarily using Autodesk Maya and Composite.

About the Instructor:
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions. Currently Matt is a visual effects instructor at Columbia College Film School in Chicago Illinois.

Download:

http://www.fileserve.com/file/Xk4RjQn
http://www.fileserve.com/file/Pbf5P3N

http://www.filesonic.com/file/940276891/Live.Action.CG.3.In.Depth.Compositing.Project.Files.part1.rar
http://www.filesonic.com/file/940276991/Live.Action.CG.3.In.Depth.Compositing.Project.Files.part2.rar

http://www.uploadstation.com/file/rAb5UFD
http://www.uploadstation.com/file/NvP5TZU

DOSCH 3D: Lo Poly Animals contains 150 fully textured 3D-models of various animals.


DOSCH 3D: Lo Poly Animals contains 150 fully textured 3D-models of various animals.
1948 models | 3DS DXF LWO OBJ POSER | 425 MB

CreativeTechs 10-Week Photoshop Course


CreativeTechs 10 Week Photoshop Course
Language: English
MP4 | h264 411 Kbps | 960 x 540 30fps | MP3 110 Kbps | 3.91 GB
Genre: Video Training

A collection of video tutorials from Creativetechs. There are eleven classes in all, including the bonus lesson on colour correction. Each class runs for about an hour, and afterwards you can view the QandA sessions that took place after each weeks class. For Beginners to Advanced. Almost all the Photoshop aspects are covered, from the Basics to Retouching and Color Correction, this is one of the more comprehensive and easy-to-learn tutorials in the market today. Each course is accompanied with an eBook. See course outline on next page.
Content:
Week 1 Photoshop Basics
Week 2 Layers
Week 3 Selection Basics
Week 4 Advanced Selections
Week 5 Layer Masks
Week 6 Pen Tool and Shape Layers
Week 7 Drawing Tools and Brushes
Week 8 Retouching
Week 9 Color Correction Part 1
Week 10 Color Correction Part 2


Fileserve.com
http://www.fileserve.com/file/bVXYacT/Crea...urse.part01.rar
http://www.fileserve.com/file/mzj7pkV/Crea...urse.part02.rar
http://www.fileserve.com/file/SqdCuDH/Crea...urse.part03.rar
http://www.fileserve.com/file/Acm98RN/Crea...urse.part04.rar
http://www.fileserve.com/file/neCs8mm/Crea...urse.part05.rar
http://www.fileserve.com/file/3f8N86r/Crea...urse.part06.rar
http://www.fileserve.com/file/MYrTTYA/Crea...urse.part07.rar
http://www.fileserve.com/file/5k9h2GM/Crea...urse.part08.rar
http://www.fileserve.com/file/4bdGGcJ/Crea...urse.part09.rar

Filesonic.com
http://www.filesonic.com/file/958909304/Cr...urse.part01.rar
http://www.filesonic.com/file/958909224/Cr...urse.part02.rar
http://www.filesonic.com/file/958908814/Cr...urse.part03.rar
http://www.filesonic.com/file/958909334/Cr...urse.part04.rar
http://www.filesonic.com/file/958912774/Cr...urse.part05.rar
http://www.filesonic.com/file/958912814/Cr...urse.part06.rar
http://www.filesonic.com/file/958912844/Cr...urse.part07.rar
http://www.filesonic.com/file/958913554/Cr...urse.part08.rar
http://www.filesonic.com/file/958912854/Cr...urse.part09.rar


Rocketbox libraries - Complete characters


Rocketbox libraries-Complete characters (3DVD's)
3D Max + 3DS + OBJ | 104 characters | 3.46 GB

Complete Characters is a library of 104 realistic human 3D Characters, especially created for real-time environments like computer games, simulations and other virtual worlds.

Included are:
104 characters for 3ds Max or Maya
100 ready made animations
Each character in 3 different polycounts
complete bone skeleton, skinning and 100 animations
2048 x 2048 pixel textures as Photoshop psd files
Customizable layers + normal bump maps and specular maps

Download

 filesonic

Getting Started with mocha for After Effects


Digital Tutors - Getting Started with mocha for After Effects | Project files | 370Mb

In this series of lessons we will learn how to use the mocha for After Effects application to track objects and use that tracking data inside After Effects. mocha for After Effects is bundled with After Effects versions CS4 and later, so you might already have access to this powerful planer tracker.

We'll begin this project by creating a new project and learning the basics of the mocha planar tracker. We'll then learn how to bring that tracking data into after effects to do a sign replacement. We'll then learn how to change the output of mocha for an easier integration into After Effects. Once that is done, we'll learn about tracking with multiple layers in mocha and how to stabilize footage. We'll finish by working through a few difficult to track clips and learn the variety of tools we have to tweak and edit tracks in mocha.

Lesson Outline (10 lessons)

1. Project Introduction and Overview
2. Importing footage and Playback controls
3. Creating a basic planar track with X-splines
4. Using our Mocha data to create an After Effects Corner Pin
5. Setting the Corner Pin in Mocha with Surface and Clips
6. Tracking Faces for a black bar effect
7. Working with Multiple Layers and Stabilizing Footage
8. Tracking objects with heavy reflections using Mattes
9. Fixing Drift using AdjustTrack
10. Tracking objects that leave the frame with AdjustTrack

Digital Tutors - Introduction to Tracking in Toxik 2010


English | VP6F 782x646 | MP3 96 Kbps | 241 MB
Genre: eLearning

In this series of lessons we'll learn how to use the Toxik tracker to analyze footage and find the position of objects. This is an important technique for matching an image or animation's movement, rotation, scale and perspective skewing to real-life footage.

We'll begin this project by doing a simple one point track using some easy footage. We'll then learn how to do a two point track on real footage. Lastly, we'll track the four corners of a television screen. We'll then learn some tips and tricks for getting a track from difficult footage and how to take our four point track and finish the shot using color correction tools to match the images together.

Lesson Outline (9 lessons)

1. Introduction and Project Overview
2. Getting Started with the Tracker: 1 Point Tracking
3. Creating a Two Point Track
4. Four Point Tracking
5. How to edit tracking data points
6. Creating a clean track using color correction techniques
7. Using the Edge node to clean a 4 point track
8. Compositing the reflection onto the 4 point track
9. Using the CC_Basics Match features to dim reflections


Letitbit

Digital Tutors - Introduction to MatchMove


Digital Tutors - Introduction to MatchMove | 445.82 MB

In this series of lessons, we'll learn how to use MatchMover to take our 2D footage and create a 3D scene.

We'll begin this project by going through the basic workflow of importing the footage, running the automatic tracker and exporting a file into our 3D application

Then we'll learn how to move around MatchMover's 2D and 3D viewports to get a preview of the 3D objects.

We'll then learn how to guide MatchMover's automatic tracker using
Contours and how to create manual tracks.

Before outputting our scene, we will learn how to create a coordinate system so that everything is aligned correctly.

We'll finish by learning a few techniques to help the camera solve and render a preview video.

Lesson Outline (10 lessons)

1. Introduction and Project Overview
2. "Importing a sequence, automatic tracking and exporting"
3. Previewing the track quality in 2D and 3D space
4. Using Contours to guide the automatic trackers
5. Manually tracking to get 3D data out of MatchMover
6. Adding a Coordinate System to properly set the scale and axes
7. Manually tracking to help camera solve accuracy
8. Cleaning the 2D tracks to solve faster and increase quality
9. Manually tracking difficult points using multiple keyframes
10. Placing a 3D Object and Rendering a preview video

Letitbit

HotFile

Fileserve

Boujou 3D Motion Tracking


Boujou 3D Motion Tracking
1280x1024 | 29 min | 173 MB | MP4
Genre: eLearning

n this video tutorial we go over how to do a basic but accurate 3D Motion Track in Boujou. Some of the topics covered are, radial camera distortion compensation, tips for quality footage, exporting a track scene to Maya. This is a great introduction to Boujou and its interface and will let you integrate 3d objects and characters into live action footage easily.

DOWNLOAD


vip-file.com

Digital Tutors: Introduction to Camera Tracking in NukeX



Digital Tutors: Introduction to Camera Tracking in NukeX | 840 MB


In this series of lessons we’ll learn how to use the 3D Camera Tracker in NukeX. This tool lets us track our live-action footage and create a camera in Nuke’s 3D system that matches our real-life movement. This allows us to place 3D objects correctly and have the animation done automatically.
We’ll begin this project by going through a simple camera track and learn the proper workflow to get a usable 3d scene and camera. We’ll then learn how to add Nuke 3D geometry into our scene as well ass geometry we import from another application. We’ll then learn about the various properties and pipes in the camera tracker that let us control our tracks better. After getting a track, we’ll learn how to use the DepthGenerator node to take our 3D camera and generate a rough Depth map for our footage. We’ll then learn how to convert a 3d point back into 2d space so we can drive 2d transforms in our nodes.

1. Introduction and Project Overview
2. “Creating our first Track, Camera and Scene”
3. Viewing Track and Point quality and rendering the point cloud
4. Setting the correct Scene size and Axis before adding geometry
5. Adding a Nuke 3D Object to a location in 3D Space
6. Using Copy transform to place an External 3D Object
7. Tweaking Feature and Tracker settings to track other shots
8. Using Masks to remove non-trackable areas
9. Using Masks to focus the track on a certain area
10. Increasing the DOF Blur with the DepthGenerator
11. Getting a smooth Depth using the DepthGenerator node
12. Converting a 3D Position into a 2D Position with Reconcile3D

Password: anatohi